Updates, lots of updates!
Now that itch is back online I can finally update Yolk Heroes properly over here!
v1.0.8
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- Fixed controller pausing when game is not in focus
- Monster stat adjustments
- Monks now use Gis for armor instead of Robes and Mages use Robes instead of Gis.
- Stops training menu from being opened when re-opening the menu from training
- Merge branch 'main' into Sharb_Branch
- Music fix for loading quest battles
- Functionality to auto close pop up
- Choose when to retire your Yolk!
- Localization fixes
v1.0.7
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- Fixed Strange Ranch hang up bug
- Fixed companion on load bug.
- Fixed Smoke Bomb, Grenade and Golden Needle item bugs.
- Minigame item fixes and clearer descriptions.
- Added controller blocks when window is not focused.
v1.0.6a
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- Adjusted Coffee item price.
v1.0.6
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- Balance Adjustments (Boss specific stats, limiting max held per-item count)
- Minigames now have a cooldown of 1hour and consume 200*Chapter XP.
- Healing items now heal % instead of set amount
- New loot tables for minigames
- Skills do not consume turns anymore
- Pausing during battles bug fixes
- Text & Localization fixes
- Various UI fixes
v1.0.5a
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- Balance Adjustments
v1.0.5
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- Late game dialogue flow adjustments
- Text & localization adjustments
- Balance adjustments
- ENG Drink bug fix
- Boss fight adjustments
- Dungeon fixes
v1.0.4
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- Localizing minigame menu.
- Quest enemy changes.
- Palette fixes
- Actions do not progress if Quest Map is open.
- UI SFX fixes
- Fixed bugged 10/24/100 hour achievements.
- fixed dialogue progressing during battles when a pop-up menu is open.
- Post quest summary xp notification fixed.
- Sleeping consumes less bladder & hunger now.
- Now unequips incompatible items on class change.
- AutoQueue blocked if Dialogue is in progress.
- Items menu ui improvements.
- Fixed "Simulate When Off" off not loading queue properly.
- Fixed "Simulate When Off" off not loading quest companions properly.
- Minor quest map ui improvements
- Guild music on load improvements.
v1.0.3
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- Capped framerate at 60.
- Balance adjustments.
- Dialogue adjustments.
- Color Palette fixes.
- Fixed item duplication glitch when unequipping gear.
- Added prices to no-price items.
- Fairy kiss item fixes.
- DEX minigame improvements.
- Companion stat adjustments.
- Added notifications to the event log for quest xp and gold collected while game is off.
- In-action progress bar now blocks mouse input when focused.
- Game-wide particle fixes for GLES2.
- Achievement fixes.
v1.0.2
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- Enemy stat balancing.
- Text & dialogue edits.
- Slowed down guild decoration animations.
- Mouse Controls for the Spaceship mini game.
- Disabled Action Queue option in QAM till implemented properly.
- Removed items that cost 0 gold from store.
- Game now runs on GLES2 for wider compatibility.
- Fishing minigame difficulty adjustments.
- Ch4 Map adjustments.
- Fixed action minigame block issue when action starts.
- Can now open QAM while training.
- Fixed music errors in Guild on loading.
- Smoothed out minigame start transition when action starts.
Files
Get Yolk Heroes: A Long Tamago
Yolk Heroes: A Long Tamago
Raise a digital hero from an egg and take them out on adventures!
Status | Released |
Authors | PixelWestern, somepx |
Genre | Role Playing |
Tags | 2D, Atmospheric, Casual, Game Boy, Idle, JRPG, Pixel Art, Retro, Singleplayer, Virtual Pet |
Languages | English, Japanese, Chinese (Simplified), Chinese (Traditional) |
More posts
- 1.1.0f is now available!!87 days ago
- 1.1 finally coming to itch!Jul 05, 2024
- Yolk Heroes Demo is out!Oct 09, 2023
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