Linux build now works.
Dead Horizon: Origin » Devlog
The linux build of the game should now work without any need for the player to bash in their own code. Imagine that!
Files
Windows_Content.zip 56 MB
Aug 24, 2017
Mac_Content.zip 71 MB
Aug 24, 2017
Linux_Content.zip 73 MB
Aug 24, 2017
DH_Sound_Track_&_Extras.zip 279 MB
Aug 11, 2017
Get Dead Horizon: Origin
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Dead Horizon: Origin
Just make sure you don't miss.
Status | Released |
Author | PixelWestern |
Genre | Adventure |
Tags | 8-Bit, Action-Adventure, artgame, Atmospheric, chiptune, Experimental, Mouse only, Point & Click, Western |
Languages | English |
Comments
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Hi, I downloaded the game and it looks very promising. However, I can not play due to the fact that the text is not rendered correctly. I can only read the main menu, but the texts in play are almost impossible. I'm using the Linux version.
STrange, I only know one other person who had this issue. Can you give me your full stats?
using Manjaro Linux, Full updated. KDE desktop and GPU Intel.
Any chance you can get me a play log?
Found path: /home/user/.config/itch/apps/Dead Horizon/Linux_Content/DeadHor
izon.x86_64
Mono path[0] = '/home/user/.config/itch/apps/Dead Horizon/Linux_Content/Dea
dHorizon_Data/Managed'
Mono path[1] = '/home/user/.config/itch/apps/Dead Horizon/Linux_Content/Dea
dHorizon_Data/Mono'
Mono config path = '/home/user/.config/itch/apps/Dead Horizon/Linux_Content
/DeadHorizon_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Player data archive not found at `/home/user/.config/itch/apps/Dead Horizon
/Linux_Content/DeadHorizon_Data/data.unity3d`, using local filesystem
This Help?
We'll see. I'll pass it along to the person who worked on the game who actually isn't a moron and can code.