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오오오오

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I don't know what that means but I do appreciate it.

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It said "Ohhhh" in Korea
not sure what that means too.

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Hopefully a statement of like 'wow!' However, I know very little about Korean.

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I loved everything about this game,its was really fun! Also the pixel art! İts was so great and lovely. 10/10.

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You're a 10/10!

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Played the html version. Love the graphics. Smooth gameplay. Good game in general. Check. This. Out. (You won’t regret it)

[Also quick tip:Play on computer(Doesn’t work very well on mobile(Well at least on phones, with tablets you probably will just need a keyboard))]

I didn't know it worked on phones AT ALL. So that's actually pretty cool it works period.

Only the HTML version works on mobile

The windows version does not because it is a Windows executable

That makes sense. XD

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I did an oopsie and accidentally deleted my post instead of editing Xd.

but anyways... it's me again discovering new things in your game and still obsessing over this demo.

I felt something... I remember The Wanted man said everyone from Prospect died and proclaims himself as "We"

the death screen on the roguelike Dead Horizon is "No one will ever know what happened to the Town of Prospect" and we play as the only survivor, and the dying man Bonnie talks to tell us about Everyone on Prospect and them finding the source of "The Winding Way"

Was the wanted man the protagonist from the Roguelike Dead Horizon? if I was right then that's really cool to know!

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HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!


Yes. Yes he was.

XD What a weird thing for you to notice? Thank you  for taking the time to look way too hard into all this.

No problem! It's been more than 3 months since I played this demo.

Playing it all makes me appreciate Dead Horizon story even more, both previous prequel was indeed a game to a much larger game (Origin and 7DRL) and how it builts up to current Dead Horizon was fascinating.

Thank you for creating Dead Horizon! and I assume this is your dream passion project with how you revisits Dead Horizon 

I don't know how to make things that aren't passion projects, so yes? But it isn't like Dead Horizon is some grand vision. I just like making things and I like the things I make to be good. I try to say things, and that's kind of pretentious of me, but I like things that try to say things. I try to say those things the best way I can and when making a game that means the language of the game. So, I try and make the game as best I can. However, sometimes that doesn't work out and I've made a lot of things I don't think are very good. I keep making things. I try to make the things I make better. But i don't even always know what better is. So, I just keep making stuff.


I lost my job two weeks ago. So, sorry for the small rant. Having a bit of a moment. You are very sweet, by the way. Thank you for taking the time to play all that stuff.


I don't think the rogue like came out all that well. The man who developed it, is amazing. I think if we revisited it and spent some time and effort on it we could make something really good. However he's mostly focused on his own thing. One of the most amazing games ever. So, if you have any love for that rogue like? Please, you should try: https://store.steampowered.com/app/551620/Approaching_Infinity/

It's really very good but for some reason it managed to survive the great rouge like boom with almost no attention. He just keeps making it better and better every few months as well. It's really amazing.

I also want to apologize the demo isn't a lot better since you last played it. My current contract ending and trying to find more work hasn't left me with a ton of time to address the stuff. I have a bunch of bug issues all lined up and things I need to do to make sure the project keeps moving forward. It's just been hard.


Anyone that actually reads this far into this, thank you. A lot of people have played and loved this thing I made and have given it a lot of attention even though I haven't really done the best job trying to sell it.

I think it's pretty cool, though. Rad even. Neato. I am glad I made it and I don't think I'd regret the time I spent on it. I don't regret the time I spend on anything. Really.

It's nice that you think it's good. Thank you again.

I'm going to stop writing now. Enjoy the rest of your life.

We all get into messy situations at some point, and I'm sorry if my words accidentally make you feel uncomfortable.

I'm sorry to hear that you lose your job, and I wish you the best and will find a new better job.

Honestly, I found the demo to be great. It leaves players enough room to try how the game could be while also enough to intrigue us to seek more and till the end

Also yeah! I've seen Approaching Infinity, and I would love to play it after I'm done with some time-consuming college stuff, thank you for recommending it!

I know I'm just some random stranger, but I do hope your best at getting through hard times in life.

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The opposite! Your words are awesome. Thank you.

so supposedly pressing "Ctrl" would revert the time right?

I used it during the cutscene of Bonnie running for the train to return to talking with the redstar guy and now my mouse icon is gone.

Ahahaha, wait really? Woops! That's a dev tool. It's a bit buggy. ^^;;

thoroughly enjoy it, gonna play the full version soon. trying to see the fastest time i can get for completing the demo.

oh, and the sound design/music is amazing :)

Haha, I'm curious what the fastest time would be!

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just got a record of 59s for it, starting of the final fight to ending cutscene

Nice!

this game is so underrated. you need to put this game at steam not itch.io

Thanks for the people who made this game

It is on steam! You can go over on steam and play it and show it off over there if you want.

THANKS SO MUCH

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this is really fun to play with a controller and mouse at the same time

Oh? Explain how you play it that way. Sounds cool.

I put the controller around my hips pull the gun and reload, and aim and shoot with the mouse

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I've always wanted to do something like that. I pitched stuff like that around when the wii was new. The idea of a one player game that used two controllers. Everyone turned me down claiming it was too annoying. ^^;;


Thank you for making it a reality XD!

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A well developed demo. Lovely to look at and lovely to play. However, it needs one important change that is fairly critical to a game of this genre: it should adjust the mouse sensitivity based on the display resolution, or mouse movement becomes very sluggish at 4K. (sure, it's a pixel game, I know, but I shouldn't have to dive into my system display settings just to play it, right?)

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Oh! I didn't even know. Thank you. I don't know if this has been mentioned. XD I don't think we realized.

Any other issues that you ran into?

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I played all the previous Dead Horizon games, and all of them are interesting in their own way.

I also just finished watching the first episode of Trigun 90's anime, and I see that Redstar has a similar design to Vash as well Trigun's influence just from the Revolver Bonnie and he used

Dead Horizon

I think it's your first Dead Horizon game? but anyway, it was very far from the current Dead Horizon and Origin in terms of aesthetics, the OST and complaints from the guy give me the vibe I'm playing a horror game and a sense of hopelessness. unfortunately, I didn't reach the end due to me being not good at roguelike (and not that big of a fan of it) but it does serve much ground for future Dead Horizon.

Dead Horizon: Origin

This is when we play as our beloved gunslinger Bonnie Star! we see her humble beginning shooting cans as she is being taught by the old man and how she started to become a wreck in the next installment, the ost is amazing, and for a short game free game, it was an amazing experience to play, and I remember a bit struggling when dealing with Fred but it's not an issue, and it's nice to see some OST from this game get into newer Dead Horizon.

also, is it just me that Bonnie looks chubbier in Origin compared to her current look? 

My conclusion.

Looking at those two games, I felt like this game will get darker as the story progress, everything that looks colorful and cheerful at the start will in the future become darker and tragic as Bonnie goes on her journey in the dying world as an outlaw carrying the bible. and well the Sci-fi aspect of the game that I can't wait to see as this game got finished!

on an unrelated question, I saw a trailer for Yolk Hero on your YT channel, and I'm curious about the game as the premise itself looked interesting, I cannot say much about it, but I would love to play and pay for it when it fully comes out!

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Aww thank you! That's a small game i'm trying to release this year while the Dead Horizon team takes a small break after breaking their backs getting this demo done.

You have dead horizon as a roguelike game too? Please tell me where I can find it. I find the origin one in steam but I can't find any other than that?

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It was a small game jam game. It's cute but not much of a full game. I'd love to expand it some day but the dev is busy doing his own awesome thing. Check out Approaching Infinity if you haven't for one of the best Rougelikes there is.

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Hey, I've played through the demo quite a few times and I loved everything about it. I made a google doc with some bugs that I found and things that I'd like to see added, I'll probably add more to it later.

You are pretty amazing. Thank you for putting this together. I'm adding this to our own bugs document. Thaaaaankyoooou.

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I haven't even gotten to the part where I tell Winston about Sundown (if that dialogue exists at all yet), and I haven't managed to win the Saloon shootout with the bullets Winston gives you. Haven't even figured out where Ronald and Carl are mentioned as mentioned by another commenter here.So I still. Haven't found all the options yet, and remain in awe of the game's complexity.

Have you considered making a discord? It would help you grow your fandom, and you have something genuinely inspiring.

Side note there has to be a reward for stocking up bottles of booze at some point in the late game like a collectible

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Haha, maybe. Currently it's just a way to get a bit of extra cash. The general store will buy them off you.

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ha. But seriously consider making a discord. You're starting to attract people to your work, and collecting them into a personal space is very critical at this stage. I come from the ashes of an old fandom ready to seed a new one, and I know an inspired work when I see it.

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Awww thank you... I don't know if I have the energy/time to properly organize and keep a discord going and set up a real fandom community, but I'll try and take this to heart. Sadly, I work multiple full time jobs to pay for my indie game habit. ^^;;

that's alright I can volunteer my services as a mod and I've been scouring the wastes of itch and steam looking for a game exactly in this state to do exactly this for for a very long time.

That's amazing...I wish you all the best, my friend. Hope to support you whenever the game is released, or if you make a Patreon or other monthly service!

Idk if you have founded it now, but you can click on a small blue tent near Tumbleweed sign where you first meet with The Redstar and get a line from Bonnie they're probably busy doing authographs.

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Haha... you're cool.

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I shot them all.

It's very weird cause I like that I can shot everyone.
Being the villain sometimes allows for great immersion like me.

also I like art, animation, and story...
yeah I love all of the game.

I'm glad you enjoyed it so much!

just a dumb question will there be drawing tablet support?

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I love that, I don't know If i have the resources to do it, but I'll try. Can't promise anything.

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cannot wait for full adventure!. the story of this game is very exiciting! i hope the full version take a very long time to complete

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...thank you. You are very sweet.

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Really fun game! If you don't mind me askin', when do you think you will be coming out with the full version?

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Probably a few years, sadly. It's slow going! My desire for quality is too high.

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Maybe you could try releasing in chapters? Just a thought :).

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I think about it.

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I love this game, i played it like 8 times, it's amazing!

You're amazing! Thank you for playing it so much.

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Can't wait to have that drink with the bounty hunter - if he survived getting shot in the heart that is...

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Few people do.

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i love that i let him get through all his dialougue, then fought him, then went through all that heartwarming stuff, and right as he said goodbye. i shot him in the head. best. game. ever.

Play the way you want to play!

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I was thoroughly impressed. I've finished two playthroughs and still haven't found all the routes yet.

I absolutely love how all the sprites are animated to be both interactable and blend fluidly into the scene.

So. I am a scouter for a publisher called Pineapple Works who specializes in crowdfunding, marketing, and console porting. If these are things you would like I can put you in touch.

Haha. Thanks! Yeah, I've actually talked with you guys before. Waaay back. Yeaaaars. We'll talk, no worries if there's nothing that comes from it, but thank you for the interest.

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I've been playing the demo for many times now. and I'm even more surprised with how much depth and things that could be easily missed from first playthrough. 

Things like some dialogue option that reveal character depth only from certain action (The girl dialogue if we immediately decide to shoot Winston from start) and some hidden things like the superstitious house near the saloon when talking to "Sundown" for alcoholic drink.

I can see a lot of potential and replayability with many story possibilities with Bonnie's fate depending on our choice and action.

Also, will we get to see Ronald and Carl? they're probably still with Winston, and with how important he is for Bonnie, I think Bonnie might meet him again at some point. Perhaps even the late post guy too since he's a fan of Winston troupe.

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You... are amazing. You even know who Ronald and Carl are. I...


I love you.


No, really. Thank you for engaging with the game so completely.

Who da hell is Carlos and Ronaldo ?

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You would have to be obsessive to know. They're characters that are mentioned but never seen, mostly in passing.

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It is fun and I really like the art style of the game. I'm interested in the story too. I like how a character can talk and interact with what I'm doing(like when I put the gun up and down repeatedly and he commented on it).

So I'm hooked on the game and will definitely buy it when it comes out.

Thank you so much!

I died :3

Awww, I sorry!

I love this Game :D!!

I really like you!

Yoo pretty nice one, it was short but fun. I enjoyed it.

Thank you!

Amazing game I really enjoyed it however it is full of bugs and gets almost unplayable after a while. (I only tried the downloaded version idk about the web one)

aside from the bugs it was really incredible I loved its music plot and its overall feel. hope to see you improve it or upon it and is waiting for the full release.

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Could you tell me what bugs you encountered and your rig and such? We're actually trying to find all the bugs we can right now with feedback from players!

I've encountered a couple of bugs and I just replayed the game to check if I can catch more this is what I got:

whenever you reset the game or enter a new game the sound effects will double and get out of sync (every sound effect will play twice or thrice depending on how many times the game reset 

you can kinda just break the game by reloading the scenes at the beginning 

reloading the scene doesn't restart the progress from the first phase of the game (before the dude was shot) to what it was at the beginning of the scene . I've actually noticed it makes just as much progress on the first phase as getting into a new area (you can create like that some weird situations where the man has been shot in a completely different location than he should have and you get the wrong cutscene)

I've also noticed that you can get the dialogue for when you shoot your old man while talking to him in the tent thingy although you didn't shot him (I don't remember how I did it I cant seem to be able to recreate that)

you can kinda like break the dialogues by clicking on the people 

this one I'm not sure if its intentional but you can also skip the whole dialogue of that redstar by giving him his poster back 


and last but not least I know this is intentional and that its just a chat code so you as a developer can better see how the game interacts, however! don't ask me how I know this but ctrl + windows reverses time 



hope this helps 

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VERY useful. Thank you so much!

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that was fun! Everything feels alive, specially when dialogs keep going between characters without the input from the player.
The art is great too.
Got me intrigued for the full game, looking forward to drink some beers with the guy i shot hehe

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Hahaha! Someone has to drink a beer with him.

Is the full game out yet?

Haha. No. It's probably a year out at the least. It's a lot of work doing all this stuff. We released this to get play data and make changes to the whole product as we work on it!

Alright then, take your time! We all know what happened to a rushed game (cyberpunk 2077)

You can shoot an old man and a little girl without any consequences.

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I mean, there are consequences, those people got shot!

I mean personal consequences.

I know, I was being cute. :p

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Fantastic. Even the demo is packed to the brim, it's full, gorgeous and so well playable!
I agree the jumping text distracted me, but I respect the artistic direction.

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How would you feel about it being a feature that can be turned off?

Yea, good point.

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Realy amazing, beautiful pixel art, good writting and smart gameplay ideas ! If i can make a suggestion, maybe delet the effect on the text that moove the letters, it was a little disturbing for me to read with it.

Yeah, you're not the only one who says that. I think it's cool, but I don't want to bother people. What if there was an option to turn it off?

Good idea, you can also try lowering it a bit or make it a little faster to make it easier to read. Love the game, can't wait for the release !

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Yeah, in a perfect world I would like to have each character really have their own 'patter' with it. As well as options to turn it off/speed it up/slow it down.

Holy hell, this is a really good game.

I adore the artstyle, the story got me hooked, the combat is near-perfect (Reminds me of those old flash games) and the characters are lovable and fun to interact with. 

Even if it's just the demo, I already have high hopes! I hope development goes smoothly and the game gets many more praise. A deserved 5-Star.

Thank you so much!

Hi! I have a question, how do I extract the files of this game? I'm not really tech savvy so I really don't know how ^^"

Oh, you should be able to do so with any extraction file system, like winrar. I'd look up a tutorial online there's probably some much better ones than I could do. Should be able to do it fairly easily and free.

Oh I see! Thank you very much ^^

Hi Samae & PixelWestern! An additional piece of what I think is awesome software that can open such files as well is 7-Zip, for anyone looking for an alt! ;) Cheers! ~K.C.

Very much!

Thank you so much! I'll go try that as well

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Is the cursor constantly moving right a bug or a feature? Definitely adds to the difficulty ^_^

Haha, it's a bug. I do want the game to start with the cursor out of control as she's an alcoholic and hasn't had a drink yet, but currently it's a weird bug we're trying to figure out.


Could you tell me your hardware set ups and any software/versions of windows or whatever you're using?

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"Controlling" an alcoholic gunslinger is an amazing idea, I can't wait to try it.

I was just playing the embedded demo up top. Using Firefox, updated to latest.

If you can, can you download the demo and see if it happens with the desktop version?

happened to me few times, thought my old mouse is giving ou

is this just a Demo?

or is the game still in progress

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This is a demo. The game is ALSO still in progress, and the demo might be updated some soon with feedback from everyone playing it!


But the game is meant to be about 6-8 hours in length.

thanks, your game is awsome  and I can't wait to see what it becomes

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Oh, thank you!

Is there a way to rescale the screen? I wasn't able to open my inventory because my screen didn't show everything for some reason. I treid alt+enter to try in window mode but had the same problem.

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I'm sorry. That's a very good question, if it didn't rechange it in windowed... hrm... i'll put that on the bug list.


What kind of hardware/set up are you using?

I got it on my pc first and then tried it on my laptop. They're pretty old but the game worked fine, it's just a problem with the screen size.

And it worked on your laptop okay? But not on the desktop or the issue was on both? And what is their native screen sizes?

Both had the same problem, laptop is 1200 x 800 and i think the same for the pc. Not really sure tho.

If you can find out it can be helpful, but thanks. Weird... both running windows i assume? Which version of windows?

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I'm in love this this game. I love the art, the dialogue, the characters themselves. I'm in love with the unique combat and ability to talk or shoot through situations. My only desire is to be able to handle dialogue (that isn't broken by shenanigans or where speed is vital) to progress only through confirmation. Excited for the full release!

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Thanks for the solid feedback!

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thoroughly fun, and very pretty! i had a similar resolution problem to an earlier commenter; thankfully i can manually change the resolution of my computer. however, it would be great if this demo/game could be offered windowed as well in case the resolution isn't the same between game and system.

I'll see what I can do!

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Well there's a strange bug: the pointer keeps drifting directly to the right. Not sure how to mimic a joystick drift with a mouse, but that's what it looks like.

I've heard of it before. Now... hrm. Okay, so... do you have a controller plugged in? If so, try unplugging the controller. The game DOES have controller inputs. And I've had that happen once.


If that doesn't work, can you give me all your specs and any other info just incase we can use it to figure out what's going on?

Sorry for the late reply, and without a controller it works perfectly. Thanks!

Ah. good. Probably controller drift on the controller rather than an issue with the game, then!

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